![]() I’ve been using Nuke for a while and it solved all of those concerns in a very well designed way. NET Core for build scripts that Cake introduced was a great idea, but because it didn’t adopt C#/.NET fully, it became a painful exercise of plain text editing. But nothing has made it such a sweet and smooth experience as Nuke did. ![]() I’ve had a lot of prior experience with the XML hell of MSBuild, the PowerShell sizzle of PSake and the “feels like C# but doesn’t quite act like it is” Cake approach, both in my open-source projects as well as in professional projects. NET that finally fixes some of the design choices in Cake. Being able to refactor that C# code with your favorite IDE just like any other code quickly becomes a necessity.Īlthough I eventually managed to work around most of these issues, I realized that a lot of the challenges that I was facing could be resolved using Nuke, an open-source build framework for. And then I ignore the fact that such a script will usually also trigger an equally complicated Webpack JavaScript build pipeline. And in all those cases, those scripts end up being quite long, need lots of (secure) parameters that the build server need to provide, involve complicated command-line invocations, or even need clean-up steps. I’ve seen a lot of build scripts in my career, and they tend to grow quickly and organically. And that can be a good thing for a while, until you start to feel the need to build your own framework on top of it. No abstractions, no helper functionality, no built-in support for anything. But what struck me the most was how bare to the bone the code is. For instance, targets are identified as string values, so you can’t easily navigate from a target to its implementation. However, while trying to modify and understand that C# build script, I started to notice some things that I didn’t quite like. I prefer libraries over frameworks as well, so I totally see it as a valuable addition to the. The only thing it does is define targets and their dependencies. It’s a very lightweight library and is often combined with SimpleExec to invoke other command-line tools. Knowing the author, I guess this project was started because he wasn’t very happy with other attempts like Cake or PSake. ![]() NET Core/C# based build automation system. NET open-source project I was contributing to and which was using BullsEye, a. I recently had to make some changes on an. Yes! Starting with the 12.2v4 version of Nuke.14 reasons for adopting Nuke as your next build automation tool Yes! Connect FaceBuilder node to a WriteGeo node and choose your favourite format. - Can I save (export) the model as a file?.Yes! You can also purchase both licenses as a bundle for a reduced price! - I have a license for FaceTracker, do I need a license for FaceBuilder?.No! Installing a license allows using FaceBuilder in Nuke and Blender. - I have a license for FaceBuilder in Nuke, do I need another license for FaceBuilder in Blender?.If you don't know camera settings for all photos, it's better to use Varying Focal Length Estimation. Though you should not forget to setup the connected Camera node accordingly - it should have keyframes with proper settings for each frame. Starting from the version 2.1.0 - yes, you can. - Can I use FaceBuilder with a set of photos with different resolution or different focal length?.Using the statistical data FaceBuilder tries to find an optimal shape for the 3D model so it would match the disposition of all pins. - What actually happens when I drag pins?.FaceBuilder uses camera settings and pin positions to change the shape. No, they're only being displayed for you as references. - Does FaceBuilder use the photos in any way?.In some cases it can help with visibility of the mesh and handiness of the pinning process. You can connect an image node that will be used as a texture for mesh colouring. Note that if the video was shot with a zoom lens and the focal length is changing but you don't know the exact focal length for the frames you want to use - it's better to use Varying Focal Length Estimation in FaceBuilder. Sure! Just don't forget to set up your Camera node properly. - Can I use FaceBuilder with a video as a source?.If you don't know what camera and focal length were used, you don't need to connect a Camera node, but instead switch on focal length estimation - then a default Nuke Camera node will be used, later you can export the estimated camera as a Camera node. The essential parameters you need to setup are: focal length and vertical/horizontal aperture (sensor/film-back size). The quality of the model will be better if you use a Camera node that will reflect the settings of the camera used for making the reference photographs. - Do I need to connect a Camera node to FaceBuilder?.You need to create a Read node, load your photographs as a sequence in it, and then connect the Read node to 'bg' input of FaceBuilder.
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